Advanced Track
Advanced: Loops & Goals
Most of the time you drive Claude Code one turn at a time. Loops and goals hand it
the wheel for a bounded stretch: /loop re-runs work on a cadence you set
(or lets the model pace itself), and /goal keeps it working until a
condition you define is actually true. Used well, they turn "babysit this until it's
done" into a single instruction — used carelessly, they burn tokens in circles. This
module is about getting the first outcome and avoiding the second.